
03-15-2010, 05:45 AM
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Cheetah
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Join Date: Feb 2010
Posts: 4
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Well I gave it a shot but it just hung when I rebooted. I haven't done this before so it's a new process to me, I was pretty confident I did everything right it just didn't work.
I dumped the BIOS using NiBiTor, ran NVCAP and gave it the .rom file from NiBiTor and it gave me the string "0400000000000300080000000000000700000000". Then using OSX86Tools I created a custom string using the settings 512mb and DVI/VGA (is that correct? I wasn't sure). I saved that so I could edit in the NVCAP, checked the com.boot.plist to make sure there were no graphic enablers (which there wern't) then reimported the edited .plist into OSX86Tools and told it to add to com.boot.plist and I got no love.
This is what it looked like, can anyone see anything wrong here?
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>PciRoot(0x0)/Pci(0x4,0x0)/Pci(0x0,0x0)</key>
<dict>
<key>@0,compatible</key>
<string>NVDA,NVMac</string>
<key>@0,device_type</key>
<string>display</string>
<key>@0,name</key>
<string>NVDA,Display-A</string>
<key>@1,compatible</key>
<string>NVDA,NVMac</string>
<key>@1,device_type</key>
<string>display</string>
<key>@1,name</key>
<string>NVDA,Display-B</string>
<key>NVCAP</key>
<data>
0400000000000300080000000000000700000000
</data>
<key>NVPM</key>
<data>
AQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
</data>
<key>VRAM,totalsize</key>
<string>0x20000000</string>
<key>device_type</key>
<string>NVDA,Parent</string>
<key>model</key>
<string>NVIDIA GeForce 210</string>
<key>name</key>
<string>display</string>
<key>rom-revision</key>
<string>NVIDIA GeForce 210 OpenGL Engine [EFI]</string>
</dict>
</dict>
</plist>
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