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Old 11-05-2010, 11:09 AM
kvasil kvasil is offline
Puma
 
Join Date: Oct 2010
Posts: 18
Να σε καλά φίλε. Μέχρι να σεταρο το μηχάνημα είχα πραγματικά παιδευτεί
τωρα για την καρτα γραφικών εκει που με λες εμφανίζει αυτά που πιστεύω ότι είμαι καλά.
ATI Radeon HD 5700 Series:

Chipset Model: ATI Radeon HD 5700 Series
Type: GPU
Bus: PCIe
Slot: Slot-1
PCIe Lane Width: x16
VRAM (Total): 1024 MB
Vendor: ATI (0x1002)
Device ID: 0x68b8
Revision ID: 0x0000
ROM Revision: 113-B7710C-176
EFI Driver Version: 01.00.318
Displays:
DELL U2311H:
Resolution: 1920 x 1080 @ 60 Hz
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Rotation: Supported
Display Connector:
Status: No Display Connected
και απο τα τεστ που εχει το εκανα και σε ολα εχει υψηλές βαθμολογιες
αλλα στο opegl test φτάνει μεχρι το 2.1
απο το 3 και μετα εχει χ οτι δεν παει αλλο δηλαδη στο 3. 3.1 3.2
αυτο δεν ξερω αν ειναι καλο η κακο




Renderer: ATI Radeon HD 5770 OpenGL Engine
Vendor: ATI Technologies Inc.
Memory: 1024 MB
Version: 2.1 ATI-1.6.18
Shading language version: 1.20


Max texture size: 16384 x 16384
Max texture coordinates: 8
Max vertex texture image units: 16
Max texture image units: 16
Max geometry texture units: 16
Max anisotropic filtering value: 16
Max number of light sources: 8
Max viewport size: 16384 x 16384
Max uniform vertex components: 4096
Max uniform fragment components: 4096
Max geometry uniform components: 4096
Max varying floats: 64
Max samples: 0
Max draw buffers: 8


Extensions: 120

GL_APPLE_aux_depth_stencil
GL_APPLE_client_st orage
GL_APPLE_element_array
GL_APPLE_fence
GL_APP LE_float_pixels
GL_APPLE_flush_buffer_range
GL_APP LE_flush_render
GL_APPLE_object_purgeable
GL_APPLE _packed_pixels
GL_APPLE_pixel_buffer
GL_APPLE_rgb_ 422
GL_APPLE_specular_vector
GL_APPLE_texture_rang e
GL_APPLE_transform_hint
GL_APPLE_vertex_array_ob ject
GL_APPLE_vertex_array_range
GL_APPLE_vertex_p rogram_evaluators
GL_APPLE_ycbcr_422
GL_ARB_color_ buffer_float
GL_ARB_depth_buffer_float
GL_ARB_dept h_texture
GL_ARB_draw_buffers
GL_ARB_fragment_prog ram
GL_ARB_fragment_program_shadow
GL_ARB_fragment _shader
GL_ARB_framebuffer_object
GL_ARB_half_floa t_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL _ARB_instanced_arrays
GL_ARB_multisample
GL_ARB_mu ltitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buf fer_object
GL_ARB_point_parameters
GL_ARB_point_sp rite
GL_ARB_shader_objects
GL_ARB_shader_texture_l od
GL_ARB_shading_language_100
GL_ARB_shadow
GL_AR B_shadow_ambient
GL_ARB_texture_border_clamp
GL_AR B_texture_compression
GL_ARB_texture_compression_r gtc
GL_ARB_texture_cube_map
GL_ARB_texture_env_add 
GL_ARB_texture_env_combine
GL_ARB_texture_env_cro ssbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float 
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non _power_of_two
GL_ARB_texture_rectangle
GL_ARB_text ure_rg
GL_ARB_transpose_matrix
GL_ARB_vertex_blend 
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program 
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_ble nd_equation_separate
GL_ATI_blend_weighted_minmax
 GL_ATI_separate_stencil
GL_ATI_texture_compression _3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_fl oat
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_ bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL _EXT_blend_equation_separate
GL_EXT_blend_func_sep arate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL _EXT_clip_volume_hint
GL_EXT_compiled_vertex_array 
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
G L_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_fra mebuffer_multisample
GL_EXT_framebuffer_object
GL_ EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EX T_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT _multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_ EXT_packed_float
GL_EXT_provoking_vertex
GL_EXT_re scale_normal
GL_EXT_secondary_color
GL_EXT_separat e_specular_color
GL_EXT_shadow_funcs
GL_EXT_stenci l_two_side
GL_EXT_stencil_wrap
GL_EXT_texture_arra y
GL_EXT_texture_compression_dxt1
GL_EXT_texture_c ompression_s3tc
GL_EXT_texture_env_add
GL_EXT_text ure_filter_anisotropic
GL_EXT_texture_integer
GL_E XT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL _EXT_texture_rectangle
GL_EXT_texture_shared_expon ent
GL_EXT_texture_sRGB
GL_EXT_transform_feedback
 GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip
GL_ NV_blend_square
GL_NV_conditional_render
GL_NV_fog _distance
GL_NV_light_max_exponent
GL_NV_texgen_re flection
GL_SGI_color_matrix
GL_SGIS_generate_mipm ap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_l od

Core features
v1.1 (100 % - 7/7)
v1.2 (100 % - 8/8)
v1.3 (100 % - 9/9)
v1.4 (100 % - 15/15)
v1.5 (100 % - 3/3)
v2.0 (100 % - 10/10)
v2.1 (100 % - 3/3)
v3.0 (95 % - 22/23)
v3.1 (12 % - 1/8)
v3.2 (33 % - 3/9)
v3.3 (0 % - 0/9)
v4.0 (0 % - 0/13)
v4.1 (0 % - 0/8)

OpenGL driver version check (Current: 2.1 ATI-1.6.18, Latest known: 2.1 ATI-1.6.18):
Latest version of display drivers found
According the database, you are running the latest display drivers for your video card.

Compiled vertex array support
This feature improves OpenGL performance by using video memory to cache transformed vertices.

Multitexture support
This feature accelerates complex rendering such as lightmaps or environment mapping.

Secondary color support
This feature provides an alternate method of coloring specular highlights on polygons.

S3TC compression support
This feature improves texture mapping performance in some applications by using lossy compression.

Vertex array range support
This feature improves performance in some applications by using AGP for dynamic vertex transformation.

Texture edge clamp support
This feature improves texturing quality by adding clamping control to edge texel filtering.

Vertex program support
This feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.)

Fragment program support
This feature enables a wide variety of effects via per pixel programming (equivalent to DX9 Pixel Shader.)

Texture anisotropic filtering support
This feature improves the quality of texture mapping on oblique surfaces.

Occlusion test support
This feature provides hardware accelerated culling for objects.

Point sprite support
This feature improves performance in some particle systems.

OpenGL Shading Language support
This feature enables high level shading language for shaders.

Frame buffer object support
This feature enables render to texture functionality.

Extension verification: 



Last edited by kvasil; 11-05-2010 at 11:12 AM.
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