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Old 12-07-2009, 03:04 AM
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milanca milanca is offline
 
Join Date: Jan 2008
Location: Serbia and Montenegro
Posts: 326
In your DSDT, after Device (PCI0) add the code from the codebox:

Device (PCI0)
{

<-- PASTE HERE

Name (_HID, EisaId ("PNP0A03"))
Name (_ADR, Zero)
Name (_UID, One)
Name (_BBN, Zero)

Code:
Device (PEGP)
            {
                Name (_ADR, 0x00010000)
                Device (GFX0)
                {
                    Name (_ADR, Zero)
                    Name (_SUN, One)
                    Method (_DSM, 4, NotSerialized)
                    {
                        Store (Package (0x1A)
                            {
                                "@0,compatible", 
                                Buffer (0x0B)
                                {
                                    "NVDA,NVMac"
                                }, 

                                "@0,device_type", 
                                Buffer (0x08)
                                {
                                    "display"
                                }, 

                                "@0,name", 
                                Buffer (0x0F)
                                {
                                    "NVDA,Display-A"
                                }, 

                                "@1,compatible", 
                                Buffer (0x0B)
                                {
                                    "NVDA,NVMac"
                                }, 

                                "@1,device_type", 
                                Buffer (0x08)
                                {
                                    "display"
                                }, 

                                "@1,name", 
                                Buffer (0x0F)
                                {
                                    "NVDA,Display-B"
                                }, 

                                "NVCAP", 
                                Buffer (0x14)
                                {
                                    /* 0000 */    0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 
                                    /* 0008 */    0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 
                                    /* 0010 */    0x00, 0x00, 0x00, 0x00
                                }, 

                                "NVPM", 
                                Buffer (0x1C)
                                {
                                    /* 0000 */    0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
                                    /* 0008 */    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
                                    /* 0010 */    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
                                    /* 0018 */    0x00, 0x00, 0x00, 0x00
                                }, 

                                "VRAM,totalsize", 
                                Buffer (0x04)
                                {
                                    0x00, 0x00, 0x00, 0x20
                                }, 

                                "device_type", 
                                Buffer (0x0D)
                                {
                                    "NVDA,GeForce"
                                }, 

                                "model", 
                                Buffer (0x17)
                                {
                                    "nVidia GeForce 8500 GT"
                                }, 

                                "rom-revision", 
                                Buffer (0x25)
                                {
                                    "nVidia GeForce 8500 GT OpenGL Engine"
                                }, 

                                "reg", 
                                Buffer (0x78)
                                {
                                    /* 0000 */    0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 
                                    /* 0008 */    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
                                    /* 0010 */    0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x01, 0x02, 
                                    /* 0018 */    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
                                    /* 0020 */    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 
                                    /* 0028 */    0x14, 0x00, 0x01, 0x42, 0x00, 0x00, 0x00, 0x00, 
                                    /* 0030 */    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
                                    /* 0038 */    0x00, 0x00, 0x00, 0x10, 0x1C, 0x00, 0x01, 0x02, 
                                    /* 0040 */    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
                                    /* 0048 */    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 
                                    /* 0050 */    0x24, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 
                                    /* 0058 */    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
                                    /* 0060 */    0x80, 0x00, 0x00, 0x00, 0x30, 0x00, 0x01, 0x02, 
                                    /* 0068 */    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
                                    /* 0070 */    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00
                                }
                            }, Local0)
                        DTGP (Arg0, Arg1, Arg2, Arg3, RefOf (Local0))
                        Return (Local0)
                    }
                }
            }
And also you will need method DTGP so add it somewhere in the beginning of your code, (ex. after method _wak)

Code:
Method (DTGP, 5, NotSerialized)
    {
        If (LEqual (Arg0, Buffer (0x10)
                {
                    /* 0000 */    0xC6, 0xB7, 0xB5, 0xA0, 0x18, 0x13, 0x1C, 0x44, 
                    /* 0008 */    0xB0, 0xC9, 0xFE, 0x69, 0x5E, 0xAF, 0x94, 0x9B
                }))
        {
            If (LEqual (Arg1, One))
            {
                If (LEqual (Arg2, Zero))
                {
                    Store (Buffer (One)
                        {
                            0x03
                        }, Arg4)
                    Return (One)
                }

                If (LEqual (Arg2, One))
                {
                    Return (One)
                }
            }
        }

        Store (Buffer (One)
            {
                0x00
            }, Arg4)
        Return (Zero)
    }


Last edited by milanca; 12-07-2009 at 03:09 AM.
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