-Finally no pop / crack sound while adjusting audio. This came after getting my plist's in /Extra/ filled in with my custom data. I used a program called Lizard to get my plists right.
-Here's my pin config; please know this is incomplete code/edit and see the thread linked above for details.
Code:
Device (HDEF)
{
Name (_ADR, 0x001B0000)
Method (_PRW, 0, NotSerialized)
{
Return (Package (0x02)
{
0x0D,
0x05
})
}
Method (_DSM, 4, NotSerialized)
{
Store (Package (0x0C)
{
"codec-id",
Buffer (0x04)
{
0x88, 0x08, 0xEC, 0x10
},
"layout-id",
Buffer (0x04)
{
0x78, 0x03, 0x00, 0x00
},
"device-type",
Buffer (0x07)
{
"ALC888"
},
"PinConfigurations",
Buffer (0x28)
{
/* 0000 */ 0x50, 0x41, 0x01, 0x01, 0x50, 0x40, 0x21, 0x02,
/* 0008 */ 0x30, 0x01, 0x10, 0x90, 0x20, 0x60, 0x01, 0x01,
/* 0010 */ 0x70, 0x20, 0x01, 0x01, 0xA0, 0x90, 0xA1, 0x02,
/* 0018 */ 0x10, 0x30, 0x81, 0x01, 0x40, 0x90, 0xA1, 0x01,
/* 0020 */ 0x60, 0x61, 0x4B, 0x01, 0xF0, 0x01, 0xCB, 0x01
},
"reg",
Buffer (0x28)
{
/* 0000 */ 0x00, 0xD8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
/* 0008 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
/* 0010 */ 0x00, 0x00, 0x00, 0x00, 0x10, 0xD8, 0x00, 0x02,
/* 0018 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
/* 0020 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00
},
"platformFamily",
Buffer (One)
{
0x00
}
}, Local0)
DTGP (Arg0, Arg1, Arg2, Arg3, RefOf (Local0))
Return (Local0)
}
}
Method (DTGP, 5, NotSerialized)
{
If (LEqual (Arg0, Buffer (0x10)
{
/* 0000 */ 0xC6, 0xB7, 0xB5, 0xA0, 0x18, 0x13, 0x1C, 0x44,
/* 0008 */ 0xB0, 0xC9, 0xFE, 0x69, 0x5E, 0xAF, 0x94, 0x9B
}))
{
If (LEqual (Arg1, One))
{
If (LEqual (Arg2, Zero))
{
Store (Buffer (One)
{
0x03
}, Arg4)
Return (One)
}
If (LEqual (Arg2, One))
{
Return (One)
}
}
}
Store (Buffer (One)
{
0x00
}, Arg4)
Return (Zero)
}