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  #1  
Old 12-04-2009, 05:47 PM
macindude macindude is offline
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Join Date: Dec 2009
Posts: 3
Resolution switching but no CI/QE in Snow

Hey all, first post here... I'm migrating from a great working Leo System to snow... So far I have Snow retail installed with Chameleon 2.0rc3. I have everything working except graphics acceleration... CI/QE worked perfectly in Leopard with just an EFI string. I've tried the EFI string, Chameleon's Graphics Enabler, and natit x64... Each with the same result: I have resolution switching (which I don't have without one of the modifications), but no acceleration (no ripple effects in dashboard, translucent menu bar, dvd player won't work, etc.). NVDANV50.kext and NVDAResman.kext are loaded and have their dependencies satisfied. Any ideas?

My System:
Gigabyte EP45-DS3L
Intel Core2Quad Q6600
2x 2GB Corsair DDR2 6400
Asus Silent nVidia GeForce 9600 GT
PCI FireWire Card
PCI Atheros based 802.11b,g,n Card
Seagate 750GB SATA HD
LG SATA DVD±RW
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  #2  
Old 12-04-2009, 08:02 PM
Clubber_77 Clubber_77 is offline
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Join Date: Nov 2009
Location: Russia, St. Petersburg
Posts: 10
The injector (out of a system directory) or EFI string- CI/QE does not work.
you will help DSDT patch
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  #3  
Old 12-04-2009, 08:43 PM
macindude macindude is offline
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Posts: 3
Quote:
Originally Posted by Clubber_77 View Post
The injector (out of a system directory) or EFI string- CI/QE does not work.
you will help DSDT patch
I'm sorry, I don't know if I understand... Are you saying that my method is known NOT to work in Snow Leopard? What do I need to add to the DSDT?
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  #4  
Old 12-04-2009, 10:25 PM
Clubber_77 Clubber_77 is offline
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Join Date: Nov 2009
Location: Russia, St. Petersburg
Posts: 10
remove all injectors, EFI string, and put this into your DSDT
Code:
Device (GFX0)
                {
                    Name (_ADR, Zero)
                    Name (_SUN, One)
                    Method (_DSM, 4, NotSerialized)
                    {
                        Store (Package (0x16)
                            {
                                "@0,compatible", 
                                Buffer (0x0B)
                                {
                                    "NVDA,NVMac"
                                }, 

                                "@0,device_type", 
                                Buffer (0x08)
                                {
                                    "display"
                                }, 

                                "@0,name", 
                                Buffer (0x0F)
                                {
                                    "NVDA,Display-A"
                                }, 

                                "@1,compatible", 
                                Buffer (0x0B)
                                {
                                    "NVDA,NVMac"
                                }, 

                                "@1,device_type", 
                                Buffer (0x08)
                                {
                                    "display"
                                }, 

                                "@1,name", 
                                Buffer (0x0F)
                                {
                                    "NVDA,Display-B"
                                }, 

                                "NVCAP", 
                                Buffer (0x18)
                                {
                                    /* 0000 */    0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 
                                    /* 0008 */    0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 
                                    /* 0010 */    0x00, 0x00, 0x00, 0x00
                                }, 

                                "VRAM,totalsize", 
                                Buffer (0x04)
                                {
                                    0x00, 0x00, 0x00, 0x20
                                }, 

                                "device_type", 
                                Buffer (0x0D)
                                {
                                    "NVDA,GeForce"
                                }, 

                                "model", 
                                Buffer (0x17)
                                {
                                    "nVidia GeForce 9600 GT"
                                }, 

                                "rom-revision", 
                                Buffer (0x25)
                                {
                                    "nVidia GeForce 9600 GT OpenGL Engine"
                                }
                            }, Local0)
                        DTGP (Arg0, Arg1, Arg2, Arg3, RefOf (Local0))
                        Return (Local0)
                    }
                }

__________________________________________________ __________________________________________________ _______________________


and put this between Method (_PTS, 1, NotSerialized) and Method (_WAK, 1, NotSerialized)
Code:
 Method (DTGP, 5, NotSerialized)
    {
        If (LEqual (Arg0, Buffer (0x10)
                {
                    /* 0000 */    0xC6, 0xB7, 0xB5, 0xA0, 0x18, 0x13, 0x1C, 0x44, 
                    /* 0008 */    0xB0, 0xC9, 0xFE, 0x69, 0x5E, 0xAF, 0x94, 0x9B
                }))
        {
            If (LEqual (Arg1, One))
            {
                If (LEqual (Arg2, Zero))
                {
                    Store (Buffer (One)
                        {
                            0x03
                        }, Arg4)
                    Return (One)
                }

                If (LEqual (Arg2, One))
                {
                    Return (One)
                }
            }
        }

        Store (Buffer (One)
            {
                0x00
            }, Arg4)
        Return (Zero)
    }

Last edited by Clubber_77; 12-04-2009 at 10:34 PM.
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  #5  
Old 12-04-2009, 10:55 PM
macindude macindude is offline
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Join Date: Dec 2009
Posts: 3
hey, thank you so much! I actually happened upon this method (something very similar) and modified my DSDT about a half hour ago. It's working like a charm! So, for the record, this was the solution to my problem...
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