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  #1  
Old 05-10-2009, 03:42 AM
xXrkidXx xXrkidXx is offline
Leopard
 
Join Date: Apr 2009
Posts: 478
Halo Cider Port??

Does anybody have this?? I have Custom Edtion and Ive tried crossover games, no cigar, and I cant get the version i have for mac running...

please help!

Computer: Gateway 838GM | 9.5.0 Vodoo Kernel |2.0 RC4 Chameleon Bootloader | Processor:Intel Pentium 4 630 / 3 GHz | RAM: 512MB | OS: Windows 7 32BIT, OSx86 iPC 10.5.6 | Mainboard Chipset: Intel 915G Express | Graphics Card:Integrated Intel GMA 900 | Video Memory: Dynamic Video Memory Technology 3.0 | Audio:ALC 860 |Card Reader:8 in 1 Integrated| Hard Drives:1x 200GB SATA(Win 7), 1x 320GB SATA(OS X) Both Internal
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  #2  
Old 05-10-2009, 05:18 AM
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MoC MoC is offline
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Join Date: Feb 2009
Location: New York City
Posts: 67
I've just used a generic copy of Cider (a template of you will) from the bay. You just have to copy some files into the appropriate directories and BAM! PM me sir. I will help

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  #3  
Old 05-10-2009, 08:01 AM
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naquaada naquaada is offline
 
Join Date: Jan 2008
Location: Germany
Posts: 1,216
Cider appears to be real crap. I've downloaded the Mac-version of Prince of Persia 2008 which uses Cider and I can only run it in 1024x768 or max 1280x1024 with mid-quality textures although I've got a 2.95 GHz Dual-Core. But if I quit the game I can see in Activity Monitor (which is running all the time on my system) that Cider was using less than the half power of my cpu. Seems that Cider is really bad written, and I heard that it's optimized for nVidia gfx cards.

Here you can see that's really only a Windows game wrapped in an MacOS X .app:



2 Opteron systems: OSx86 10.5.8, Andy's 9.8.0 kernel, Asus A8N-SLI Premium, Opteron 185 o'clocked @ 2 x 2,95 GHz (2nd system 2.6 GHz), ATI Radeon HD2600XT 256MB Dual-Monitor 2x HP L2035, 4 GB RAM, Griffin FireWave as main audio device, Marvell + nForce LAN, Asus U3S6 USB3/SATA6 card, 5,5 TB harddisk, Firewire 800 card, Apple Remote + eHome IR receiver, 2x Wacom serial graphics tablet, Canon Pixma iP4700, Logitech Internet Navigator wireless keyboard/mouse combination.

My Audio stuff: M-Audio Transit USB (default audio), M-Audio ProFire 610, M-Audio ProFire Lightbridge (34 channels) using Creamware A16 ADAT converter MIDI: M-Audio Midiman 4x MIDI interfaceBehringer Audio Mixers: Xenyx 1002, Xenyx 1002FX, Xenyx 1202FX, Eurorack UB1002FX, Eurorack MX1804FX, Eurorack MX262A • FX devices: Lexicon MPX100 DSP, Behringer DSP-1000 Virtualizer, Behringer MiniFEX 800 DSP, Behringer Multicom Pro MDX4400 compressor RETRO: MSSIAH midi/sequencer/synthesizer cardridge for the C64 (Dual-SID), Steinberg M.S.I. MIDI Interface for C64
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  #4  
Old 05-10-2009, 03:16 PM
xXrkidXx xXrkidXx is offline
Leopard
 
Join Date: Apr 2009
Posts: 478
dude i run Halo 800x600 alright? i could care less if i cant run in hi def, i just want to be able to play on my mac

Computer: Gateway 838GM | 9.5.0 Vodoo Kernel |2.0 RC4 Chameleon Bootloader | Processor:Intel Pentium 4 630 / 3 GHz | RAM: 512MB | OS: Windows 7 32BIT, OSx86 iPC 10.5.6 | Mainboard Chipset: Intel 915G Express | Graphics Card:Integrated Intel GMA 900 | Video Memory: Dynamic Video Memory Technology 3.0 | Audio:ALC 860 |Card Reader:8 in 1 Integrated| Hard Drives:1x 200GB SATA(Win 7), 1x 320GB SATA(OS X) Both Internal
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  #5  
Old 05-10-2009, 03:53 PM
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naquaada naquaada is offline
 
Join Date: Jan 2008
Location: Germany
Posts: 1,216
Maybe, but your hardware specs are lower than mine. And I if see that cpu-intensive software is using only a bit of the cpu power my system has this is crappy. And after all it's a bit of a fake. Only to wrap a Windows game in piece of Mac environment is no good example of using the Mac as real game platform, you also could do the same with Crossover Games. Games like Lego Star Wars or Lego Indiana Jones are games with real Mac-engines, and so they're running much better.

2 Opteron systems: OSx86 10.5.8, Andy's 9.8.0 kernel, Asus A8N-SLI Premium, Opteron 185 o'clocked @ 2 x 2,95 GHz (2nd system 2.6 GHz), ATI Radeon HD2600XT 256MB Dual-Monitor 2x HP L2035, 4 GB RAM, Griffin FireWave as main audio device, Marvell + nForce LAN, Asus U3S6 USB3/SATA6 card, 5,5 TB harddisk, Firewire 800 card, Apple Remote + eHome IR receiver, 2x Wacom serial graphics tablet, Canon Pixma iP4700, Logitech Internet Navigator wireless keyboard/mouse combination.

My Audio stuff: M-Audio Transit USB (default audio), M-Audio ProFire 610, M-Audio ProFire Lightbridge (34 channels) using Creamware A16 ADAT converter MIDI: M-Audio Midiman 4x MIDI interfaceBehringer Audio Mixers: Xenyx 1002, Xenyx 1002FX, Xenyx 1202FX, Eurorack UB1002FX, Eurorack MX1804FX, Eurorack MX262A • FX devices: Lexicon MPX100 DSP, Behringer DSP-1000 Virtualizer, Behringer MiniFEX 800 DSP, Behringer Multicom Pro MDX4400 compressor RETRO: MSSIAH midi/sequencer/synthesizer cardridge for the C64 (Dual-SID), Steinberg M.S.I. MIDI Interface for C64
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  #6  
Old 05-10-2009, 04:15 PM
xXrkidXx xXrkidXx is offline
Leopard
 
Join Date: Apr 2009
Posts: 478
i love halo, i just want to be able to play it

ive almost got the port done, but i cant figure out the last step...



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Computer: Gateway 838GM | 9.5.0 Vodoo Kernel |2.0 RC4 Chameleon Bootloader | Processor:Intel Pentium 4 630 / 3 GHz | RAM: 512MB | OS: Windows 7 32BIT, OSx86 iPC 10.5.6 | Mainboard Chipset: Intel 915G Express | Graphics Card:Integrated Intel GMA 900 | Video Memory: Dynamic Video Memory Technology 3.0 | Audio:ALC 860 |Card Reader:8 in 1 Integrated| Hard Drives:1x 200GB SATA(Win 7), 1x 320GB SATA(OS X) Both Internal
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